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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Margery Compton, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She sports auburn long hair. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She always tries to repair and not replace. It was this mentality that drove her into the Blacksmith business.

History: She was born to loving parents in a slum to the north. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer, Religious. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Margery Compton, Female Human Paladin 5
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Zircon (80 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Lance Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He has a large brown mantle and cape that has been intricately interwoven into his red robe. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Lance was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Joker, Entrepeneur, Persistence. Flaws: Antagonistic, Fearful. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Lance Mitchell, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)7 (-2) 16 (+3)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Golden yellow topaz (1600 gp).


Social Check DCs


Geoffrey Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his spear ready. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is a font of random trivia from the lore and stories he has discovered

History: Geoffrey was born with his mother's beautiful face. After coming to the age of reason, Geoffrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Logical. Bonds: Poor, Attractive. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Marlee, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard York, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His brown eyes peer out from beneath his Stetson blue hat.

Personality: He is business-like. He takes instructions and follows them to the letter. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Professionalism, Artistic. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard York, Male Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)9 (-1) 11 (+0)9 (-1)
Skills Nature +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. Pink pearl (140 gp).


Social Check DCs

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