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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mary Snape, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is wearing the road beaten gear of a warrior. With bright white hair. Her amber eyes peer out from beneath her small pastel hat.

Personality: Mary is depressed about a lot of things. She tends to be a nihilist. She never wears the same outfit twice, unless she absolutely has to.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: She feels kind of lost in life; and she feels the way she acts is they only way to get by in the world

Ideals: Fighting, Artistic, Impeccable. Flaws: Depressed. Bonds: Job. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Mary Snape, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 13 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp.


Social Check DCs


William Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His top hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small forest village. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Flaws: Ugly, Racist. Bonds: Job, Nature, Adventurer. Occupation: Healer

Voice: Cold and demanding tone

Attributes [hide]

William Shirley, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Deception +6, Survival +6
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1000 sp. Blue quartz (12 gp). Red garnet (60 gp). 1 Minor magic item.


Social Check DCs


Susannah Clare, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. She wears a feathered hat to cover her moderate length black hair. Her face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Susannah embodies much of what other species detest in the Humans. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Susannah and her spouse have recently divorced.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Secretive. Bonds: Military. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Susannah Clare, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 9 (-1)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Brown-green garnet (120 gp). Black opal (1300 gp). Zircon (80 gp).


Social Check DCs


Ella Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears bulky pastel painted plate armor. She is physically well-built. Her hair, while still mostly brown, has prominent grey streaks. Her half smiles and amber eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born to a pair of adventurers, Ella grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has since lost track of the people in her past.

Motivation: Her relatives are trying to arrange a marriage.

Bonds: Attractive, Adventurer, Religious, Family. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Ella Gentry, Female Human Paladin 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Arcana +2, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Star rose quartz (30 gp). Bloodstone (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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