Gerald Landon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his auburn hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gerald was born in the west. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Athletic, Persistence. Flaws: Addict, Insane. Bonds: Criminal record. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Minor magic item. 1 Minor magic item.
Adelaide Bradley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has wavy black hair. Her green eyes are slightly larger than normal.
Personality: She is overprotective of those who hire her services. She is lazy, self-centered, vain, and jealous.
History: Adelaide was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: To reunite with her absent father; and to unite with her brother
Flaws: Selfish. Bonds: Guardian, Attractive, Immigrant, Family. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Blue sapphire (500 gp). Amber (160 gp). Amber (160 gp).
Drogo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Map Maker, and carries scimitars. With a patchy silver beard and wild silver hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: He snorts whenever he laughs or is feeling confident. He enjoys reading and quiet.
History: Drogo was born in the east. At a young age he loved to build and create. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: To end his boredom; and he is content
Ideals: Fighting, Logical, Persistence. Flaws: Mundane. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 80 pp. Red spinel (50 gp). Star ruby (1400 gp).
Hugolina Kenley, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has dyed her greying black hair a little too much giving a sharp black color. She wears round tiny glasses practically rammed into her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Hugolina took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now travels the world, in search of power and loot.
Motivation: She'd like to take her coworkers down a peg; and she has passion for adventuring and risk
Ideals: Gifted. Flaws: Depressed. Bonds: Slave, Adventurer, Job. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 3000 sp. Alexandrite (500 gp). Lapis lazuli (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!


