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NPC Generator

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Sybil Copeland, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a custom-built plate barding that's adorned with white lining and desert motifs. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Guard business at a young age. When money was particularly tight she was walking through alleys when she overheard a Guard hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: Wishes to resurrect an old love; and balancing her hectic life and new guard responsibilities is difficult

Ideals: Athletic, Impeccable. Bonds: Job, Poor, In love. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Sybil Copeland, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 9 (-1)16 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Orc
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Kent, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown Stetson hat and brown clothes. His hair is cut close to his head. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up falchion and armor he uses now. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Hugh never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Many gnolls want him driven away; and further expansion of business

Ideals: Athletic, Opinionated. Bonds: Job, Nature, In love, Enemies. Occupation: Merchant

Voice: Boston accent

Attributes [hide]

Hugh Kent, Male Human Paladin 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 15 (+2)17 (+3) 18 (+4)14 (+2)
Skills Medicine +7, Nature +6
Senses Passive Perception 14
Languages Common, Halfling, Elven, Goblin
Attacks Melee +1 / 2d4-2, Ranged +0 / 2d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: Alexandrite (1100 gp). Bloodstone (70 gp). Deep blue spinel (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, tan, dusty cloak. His small hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Flaws: Ugly, Sensitive, Racist. Bonds: Rich, Immigrant, Enemies. Occupation: Painter

Voice: Jittery and nervous

Attributes [hide]

Robert Gracey, Male Human Paladin 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Hugh Altham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black tunic with brown highlights, and long tan pants that bunch up around his shoes. He keeps his chestnut hair in a pixie cut. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is obsessed with finding treasure.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Seamstress father left him crippled. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease, Addict. Bonds: Adventurer, Immigrant. Occupation: Miller

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Altham, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 11 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Rock crystal (40 gp). White pearl (90 gp).


Social Check DCs

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