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NPC Generator

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Advanced [show]


Manfred Blankley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His hair is white, silky, and of moderate length. His eyes are brown and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the east, but his parents moved at a very young age to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to get laid; and a need for knowledge about a nearby landmark

Ideals: Joker, Extrovert. Bonds: Attractive, Immigrant, Adventurer, Has a crush. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Manfred Blankley, Male Human Paladin 5
Medium (5'0") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Patrick Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, white, dusty cloak. He keeps his black hair in a flapper bob. His eyes are likewise green. His teeth are white and perfect.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Artistic. Bonds: Attractive, Job, Immigrant, Military. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Patrick Jacobs, Male Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)12 (+1) 10 (+0)16 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. Rose (70 gp). Fiery yellow corundum (700 gp). Black pearl (1300 gp). Aquamarine (1300 gp). 1 Good lock. 1 Simple lock.


Social Check DCs


Katherine Carlyle, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Marshal uniform. She carries with her a set of pickaxes on her belt, each one with a topaz on the hilt. Her hair is always cut to a buzz. She wears crescent spectacles with a black brim.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She has worked as a Marshal like her father before her.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Katherine Carlyle, Female Human Paladin 5
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)5 (-3) 13 (+1)8 (-1)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Amber (90 gp). Jasper (60 gp). Deep blue spinel (600 gp). Bloodstone (60 gp).


Social Check DCs


Roger Whitby, Male Human [Permalink]

Personal [hide]

Description: He typically wears blue cloth garments or leather armor. He has a moderate pudge and is not very fit. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with his god.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Flaws: Antagonistic. Bonds: Religious, Adventurer. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Roger Whitby, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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