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NPC Generator

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Advanced [show]


Alice Hale, Female Human [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has slicked back golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Alice grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Insane, Shy. Bonds: Rich, Adventurer, Religious. Occupation: Barrister

Voice: Relaxed voice

Attributes [hide]

Alice Hale, Female Human Paladin 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs


Ahlyssa Gentry, Female Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bald on top and has large chestnut tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.

History: She was born in the east, but her parents moved at a very young age to the west. Because her mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To get a good night's sleep; and a deep hatred of goblins

Flaws: Ugly, Insomniac. Bonds: Job, Immigrant, Enemies. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Ahlyssa Gentry, Female Human Paladin 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 14 (+2)15 (+2)
Skills Nature +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Matilda Kent, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many tan ritualistic tattoos. She wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. Her golden hair is braided into rings. She wears crescent spectacles with a black brim.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: The child of a Knight, who enjoyed hunting, Matilda was taken on many hunting expeditions. Her father was a soldier and died while she was still young. Matilda was left her father's suit of armor and trained in its use and care. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Nature, Military. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Matilda Kent, Female Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)15 (+2) 10 (+0)12 (+1)
Skills Nature +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has moderate length auburn hair. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Anselm hails from a village terrorized by drow. His childhood dream was to be a Brewer, but he was a colossal failure. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and wishes to resurrect an old love

Ideals: Disciplined. Flaws: Hedonist. Bonds: Enemies, Job, In love. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Anselm Altham, Male Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)16 (+3) 8 (-1)12 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Druidic, Halfling
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Blue quartz (4 gp). Hematite (4 gp). Deep blue spinel (200 gp).


Social Check DCs

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