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NPC Generator

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Advanced [show]


Kyle Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit, and he perpetually has his quarterstaff ready. He wears his golden hair up in a very large beehive style do. His violet eyes have a joyful gleam in them most of the time.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful slaver made him what he is. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Bonds: Family, Mentor. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Kyle Ansley, Male Human Paladin 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 2000 sp. Blue quartz (12 gp). Eye agate (12 gp).


Social Check DCs


Gunter Ridley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear white tank tops with grey pants, marred by teas. He has wavy golden hair. His blue eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and a strong sense of loyalty to human people

Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Immigrant. Occupation: Gardener

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Ridley, Male Human Paladin 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20 pp. Hematite (11 gp). Malachite (11 gp). Red garnet (50 gp). Sard (20 gp).


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His brown hair is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent father; and many giants want him driven away

Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Rich. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

William Barton, Male Human Paladin 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 11 (+0)3 (-4)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp.


Social Check DCs


Susannah Deighton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky green painted plate armor. Her golden hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She snorts whenever she laughs or is feeling confident. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Assassin arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Assassin.

Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it

Ideals: Optimist. Bonds: Rich, Job. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Susannah Deighton, Female Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Medicine +2, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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