Mary Vance, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears clothing that is held on in multiple layers but all of it is in poor condition. Her red hair is greasy and uncared for. She has blue eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Mary has worked very hard to control her curse. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Ideals: Disciplined. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Dyer
Voice: Italian accent
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Emma Kimberley, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and tends to wear a brown poncho over her likewise colored trousers and shirt. Her left leg appears badly burned and disfigured. She has a very tight haircut. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emma is combative with any and all who dare try her patience in the slightest.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Ideals: Justice, Gifted. Bonds: Family, Nature. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Bloodstone (80 gp). Eye agate (5 gp). Rose (80 gp). Star ruby (1600 gp).
Theodoric Shirley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy blue suit. His golden hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Locksmith soon after.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Optimist, Persistence. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Don Cotton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his falchion. He is tall, broad shouldered and powerfully built. His long white hair reaches down to his waist. He has amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Antagonistic, Ugly. Bonds: In love, Religious. Occupation: Painter
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Jasper (70 gp). Golden pearl (50 gp). Alexandrite (500 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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