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NPC Generator

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Advanced [show]


Randal Kendal, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a skull on it. He has styled his red hair well, parting it to the right. His eyes are a pleasant blue.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Depressed, Antagonistic, PTSD. Bonds: Military. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Randal Kendal, Male Human Paladin 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Gresham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt with thin black vertical stripes and tan pants. He keeps his golden hair in a flapper bob. His eyes, though not visible through his cowl, are violet.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.

Motivation: To protect his home; and wants to raise his children well

Ideals: Professionalism. Bonds: Rich, Military, Family, Guardian. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Gresham, Male Human Paladin 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 11 (+0)9 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Celestial, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1000 sp. Coral (90 gp). Iolite (70 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs


Gerard Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tan costume with the symbols of his god on his torso. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He works hard and plays hard.

History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Hedonist. Bonds: Enemies, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Gerard Berkeley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 16 (+3)18 (+4)
Skills Investigation +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Sardonyx (40 gp).


Social Check DCs


Arnold Ramsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His tied-back hair is auburn. His skin is flawless and his brown eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. During his travels, Arnold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arnold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arnold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A strong sense of loyalty to Human people; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Disease, Racist. Bonds: Attractive, Adventurer. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Arnold Ramsey, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Celestial
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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