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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Bradley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears yellow cloth garments or leather armor. Her auburn hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.

Personality: She is very quiet and rarely speaks above a whisper. As long as the job gets done she does not care how it got done.

History: Gifted from a young age, Sarah studied abroad. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's attracted to the PC; and she wants nothing more than to rejoin the army

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Military. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Sarah Bradley, Female Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)18 (+4) 17 (+3)12 (+1)
Skills Athletics +3, Investigation +7
Senses Passive Perception 13
Languages Common, Auran, Celestial, Halfling, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Jeweled anklet (1000 gp). Gold music box (1000 gp). Silver comb with moonstones (400 gp). Black velvet mask with numerous citrines (150 gp).


Social Check DCs


Ernest Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his silver hair in a flapper bob. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Body Guard, Ernest learned a great deal about his mother's area of expertise. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Criminal record, Has a crush. Occupation: Body Guard

Voice: Raspy

Attributes [hide]

Ernest Marlowe, Male Human Paladin 5
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)15 (+2) 7 (-2)10 (+0)
Skills Religion +5, Stealth +2
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Gold and topaz bottle stopper cork (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A roughly beaten golden orb (140 gp).


Social Check DCs


Geoffrey Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered tan stockings. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. His blue eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult; and expand his business

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Skelton, Male Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Athletics +4, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Jade (100 gp). Golden yellow topaz (1400 gp). Red garnet (100 gp). 1 Minor magic item.


Social Check DCs


Charles Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is unkempt and raggedy. His hazel eyes peer out from beneath his feathered black hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.

Motivation: He wants to meet his childhood hero.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Emotional. Bonds: Poor. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Charles Hadleigh, Male Human Paladin 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)13 (+1) 9 (-1)10 (+0)
Skills Nature +4, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs

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