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NPC Generator

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Advanced [show]


Conrad Tindall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white coat over a brown low-cut shirt, and a broad hat upon his head. His silver hair is thinning but still full. He wears a mask on his face.

Personality: Conrad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and wishes to resurrect an old love

Ideals: Artistic, Optimist. Flaws: Mundane. Bonds: In love, Military. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Conrad Tindall, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. Hematite (12 gp).


Social Check DCs


Margery Barney, Female Human [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She wears a grey costume with the symbols of her god on her torso. Her silver hair is long and unkept. Her eyes are brown.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a font of random trivia from the lore and stories she has discovered

History: Born in a small village she learned the ways of the warrior from her father. She dropped out of school before completing her studies. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

Margery Barney, Female Human Paladin 5
Medium (5'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)11 (+0) 12 (+1)17 (+3)
Skills Deception +6, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 20 pp. White pearl (40 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Violet garnet (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Griselda Remington, Female Human [Permalink]

Personal [hide]

Description: She wears grey trousers with green and yellow striped suspenders. She wears various colorful collared shirts. Her golden hair, when down, is lengthy. Her brown eyes dart from person to person.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Animals are drawn to her, and she is able to talk to them.

History: Griselda hails from a village terrorized by giants. After coming to the age of reason, Griselda took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She hasn't been sleeping well lately.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Gifted. Flaws: Sensitive, Insomniac. Bonds: Enemies, Criminal record. Occupation: Bookbinder

Voice: Indian accent

Attributes [hide]

Griselda Remington, Female Human Paladin 5
Medium (6'0") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp.


Social Check DCs


Gerard Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east to a Interpreter, Gerard learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Adventurer, Enemies. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Gerard Kensley, Male Human Paladin 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 19 (+4)13 (+1) 18 (+4)14 (+2)
Skills History +4, Medicine +7
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp.


Social Check DCs

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