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NPC Generator

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Advanced [show]


Wymar Fulton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey tunic with black highlights, and long green pants that bunch up around his shoes. He has a long blonde beard with little hanging trinkets. His eyes are violet and beady.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a illithids raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of illithids.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant, Enemies. Occupation: Sage

Voice: pre-pubescent

Attributes [hide]

Wymar Fulton, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)18 (+4) 10 (+0)13 (+1)
Skills Nature +7, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Halfling, Auran, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Just what you see.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and tan pants. He carries a battered dagger and tarnished shortbow as well. His golden hair is heavily combed to the left. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Criminal record, Rich. Occupation: Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Thomas Norton, Male Human Paladin 5
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +5, History +5
Senses Passive Perception 10
Languages Common, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate. 1 Full Plate.


Social Check DCs


Ernest Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A deeply religious man he believes everything happens for a reason. He feeds upon the attention of others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ernest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ernest. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Rich, Religious, Attractive, Criminal record, Adventurer. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Ernest Emsworth, Male Human Paladin 5
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 11 (+0)17 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Alexandrite (1000 gp). Black opal (700 gp).


Social Check DCs


Aline Wallace, Female Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she is renowned for her bright blue dresses and hats. Her brown hair is unkempt and raggedy. She has green eyes and a blue hat with a green feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised by priests from a young age. When money was particularly tight she was walking through alleys when she overheard a Miller hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Sensitive, Hedonist. Bonds: Poor, Religious, Mentor. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Aline Wallace, Female Human Paladin 5
Medium (4'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)6 (-2) 16 (+3)16 (+3)
Skills Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs

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