Richard Shelley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: His tongue was cut out and he uses sign language. He is obsessed with his god.
History: He was born in the north, but his parents moved at a very young age to the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Insomniac, Disease. Bonds: Religious, Immigrant, Criminal record. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 6 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 1000 sp. Azurite (6 gp). Golden yellow topaz (1400 gp). Jasper (50 gp). Black pearl (1400 gp).
Simon Morton, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly hand crossbows and greatswords. His hair is long and black with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Merchant, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Shy, Insane. Bonds: Criminal record, Adventurer, Military, Job. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 |
Possessions: 60 pp. 1 Minor magic item.
Hunter Anderton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a yellow coat over a white low-cut shirt, and a wide-brimmed hat upon his head. His brown hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has never given up on his painting dream.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Opinionated, Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 7
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 5 (-3) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Star rose quartz (40 gp). Citrine (40 gp).
Chad Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His tied-back hair is golden. He has gleaming, smiling violet eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Chad does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Chad lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is a bit of a kleptomaniac; and he wants nothing more than to rejoin the army
Ideals: Justice. Flaws: Depressed. Bonds: Attractive, Criminal record, Military, Family. Occupation: Mason
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 46 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Rich purple corundum (500 gp). Rock crystal (80 gp). Onyx (80 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


