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NPC Generator

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Advanced [show]


Millicent Coombs, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and wears black trousers with yellow and green striped suspenders. She wears various colorful collared shirts. Her white hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Millicent and her spouse have recently divorced.

Motivation: To get a good night's sleep.

Flaws: Ugly, Antagonistic, Racist, Disease, Insomniac. Occupation: Bookbinder

Voice: Excited and jittery

Attributes [hide]

Millicent Coombs, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 15 (+2)15 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp. Golden yellow topaz (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears green leather gloves, a green jacket, and tight pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a green hat with a yellow feather.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and he feels that his past leaves him morally obligated to help

Flaws: Secretive, Depressed. Bonds: Criminal record, Poor, Family. Occupation: Spy

Voice: Low range voice

Attributes [hide]

Godfrey Merton, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Manfred Oakley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky tan painted plate armor. His blonde hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.

Personality: He is overprotective of those who hire his services. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Bonds: Guardian, Military, Mentor. Occupation: Spice Merchant

Voice: Switch between two voices

Attributes [hide]

Manfred Oakley, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)7 (-2) 14 (+2)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Griselda Kensley, Female Human [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She wears very tight pants and wife beaters, though occasionally she sports a green coat. Her whole body is exceptionally muscular. She has slicked back red hair. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Griselda will drive conversation. She is frequently practicing swordplay.

History: When she was but 4 years old her parents immigrated from the north. Her father was a soldier and died while she was still young. Griselda was left her father's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert. Flaws: Addict. Bonds: Immigrant, Military, Religious. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Griselda Kensley, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. Chrysoprase (80 gp). Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs

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