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NPC Generator

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Advanced [show]


Arnold Clare, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and violet workpants. His shirt is grey, and he wears a heavy violet leather apron most of the time. His chestnut hair is singed and shortened. His violet eyes dart from person to person.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Arnold Clare, Male Human Paladin 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp.


Social Check DCs


Elizabeth Wellington, Female Human [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. Her skin is fair and her fingers are delicate and long. She wears her blonde hair down. She has a tattooed face.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a font of random trivia from the lore and stories she has discovered

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. As a young adult she joined a group advocating for an improvement in Human conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She doesn't get along with people that don't share her tastes; and money/treasure

Ideals: Passionate, Logical, Impeccable. Flaws: Racist. Bonds: Rich. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Elizabeth Wellington, Female Human Paladin 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)8 (-1) 17 (+3)15 (+2)
Skills Medicine +6, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp. Violet garnet (1500 gp).


Social Check DCs


Bertram Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length chestnut hair. He has a tattooed face.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Extrovert. Flaws: Fearful. Bonds: Criminal record, Attractive. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Deighton, Male Human Paladin 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Performance +3, Stealth +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Compton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a white tunic with violet highlights, and long black pants that bunch up around his shoes. He has a hunchback. His red hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Armorer. He has all his life been fascinated with dancing.

History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Stylist, but he was a colossal failure. He has achieved small success as a Armorer.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Armorer

Voice: Shortens vowels

Attributes [hide]

Kody Compton, Male Human Paladin 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)10 (+0) 17 (+3)14 (+2)
Skills History +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 3 Tanglefoot bags. 1 Smokesticks. 3 Tanglefoot bags.


Social Check DCs

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