Theodoric Kitchur, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His hair is auburn and very short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theodoric was raised in a hard working conservative environment. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Addict. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Barrister
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 55 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp.
Theodoric Rutherford, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown shirt with thin pastel vertical stripes and brown pants. He has a penchant for wearing a ring with an oversized opal on his right hand. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: Rhodochrosite (5 gp). Aquamarine (1000 gp). Blue star sapphire (800 gp). Deep blue spinel (1000 gp). 1 Minor magic item.
Williamina Acton, Female Human [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a green coat with brown slacks, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. Her white hair is cut short. Her amber eyes lackadaisically let the world flow into them.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has dedicated herself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Adventurer. Occupation: Armorer
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Jade (60 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Chester, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, marred by teas. He wears his white hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the south. Balimaar was born on a far southern mountains where he grew up under the tutelage of his father, an expert Tanner. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a tanner and was forced into it by his family
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

