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NPC Generator

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Advanced [show]


Galiena Clinton, Female Human [Permalink]

Personal [hide]

Description: She wears a tan tunic with yellow highlights, and long blue pants that bunch up around her shoes. She carries with her a set of axes on her belt, each one with a amethyst on the hilt. She keeps her black hair in a pixie cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is an amazing painter.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Galiena began to lead the lost caravan. She was granted druidic powers by her dying brother.

Motivation: Revenge; and she wants revenge against goblins

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies. Occupation: Butcher

Voice: Uses sign language

Attributes [hide]

Galiena Clinton, Female Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Holton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He wears a green shirt with thin red vertical stripes and green pants. He has a long black beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Bertram was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insomniac, Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Holton, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Shelly, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. He is bristling with hidden weapons, mostly whips and bastard swords. His hair, while still mostly black, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Joker, Artistic. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ernest Shelly, Male Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)17 (+3) 10 (+0)9 (-1)
Skills Arcana +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 5000 sp. Jasper (30 gp). Black pearl (1400 gp). Black opal (400 gp).


Social Check DCs


Adelaide Northcott, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears tight fitting clothing which further accentuates her frame. Her hair is always cut to a buzz. Her amber eyes lackadaisically let the world flow into them.

Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Adelaide was raised in a hard working conservative environment. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by her family; and she wants to meet her childhood hero

Bonds: Attractive, Poor, Adventurer, Job, Family. Occupation: Spice Merchant

Voice: Cold and demanding tone

Attributes [hide]

Adelaide Northcott, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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