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NPC Generator

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Advanced [show]


Anne Westcott, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears just a brown suit. She has done her best to style her golden hair to look like a famous performer. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born in a small island village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To reunite with her absent father; and she wants revenge against illithids

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Nature, Family. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Anne Westcott, Female Human Paladin 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 9 (-1)10 (+0)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Silver pearl (50 gp). 1 Minor magic item.


Social Check DCs


Williamina Brandon, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft pastel waves gently in the breeze. Her black hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is overprotective of those who hire her services. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born into a rich family. She moved out west to avoid the crime she committed. After months of barely getting by, Williamina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She is not mentally stable, and does not behave rationally; and she has money and likes to spend it

Flaws: Ugly, Insane. Bonds: Rich, Guardian, Criminal record. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Williamina Brandon, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 200 gp. Citrine (60 gp). Chrysoberyl (110 gp).


Social Check DCs


Bernard Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His brown hair is cut short with large spiked bangs in the front. His eyes are green and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Herbalist.

Motivation: He is unsatisfied with his job; and to unite with his sister

Flaws: Ugly. Bonds: Slave, Job, Family, Immigrant. Occupation: Herbalist

Voice: Laughs frequently while speaking

Attributes [hide]

Bernard Blakeley, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)11 (+0) 12 (+1)18 (+4)
Skills History +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp.


Social Check DCs


Robert Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his greatsword ready. His blonde hair is heavily combed to the left. His green eyes are passionate and lively.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in the west, but his parents moved at a very young age to the east. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west

Ideals: Entrepeneur, Fighting, Gifted. Flaws: Hedonist. Bonds: Immigrant. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Adley, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Performance +2, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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