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NPC Generator

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Advanced [show]


Oriel Cooper, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, tan, dusty cloak. Her black hair is cut jaggedly and amateurishly. Her blue eyes peer out from beneath her top tan hat.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Oriel was born in the east. At a young age she loved to build and create. She worked as a nervous Barkeep and found it very stressful. She has achieved small success as a Barkeep.

Motivation: She is compelled to act according to her religious beliefs; and revenge

Ideals: Persistence. Bonds: Immigrant, Enemies, Adventurer, Job, Religious. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Oriel Cooper, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)9 (-1) 13 (+1)5 (-3)
Skills Athletics +1, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 6000 sp. Malachite (5 gp).


Social Check DCs


Millicent Beckwith, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She wears a wide-brimmed hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Millicent was born with her father's beautiful face. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She then took over the family business and is one of the better Actor for hire.

Motivation: She wants to get laid; and further expansion of business

Flaws: Antagonistic, Racist. Bonds: Attractive, Job, Has a crush. Occupation: Actor

Voice: Speaks with lips pursed

Attributes [hide]

Millicent Beckwith, Female Human Paladin 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp. Jet (150 gp). Azurite (12 gp).


Social Check DCs


Rosalind Gracey, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tight fitting black shirt and pants. Her hair is cut close to her head. Her eyes are green and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Rosalind lived on a farm with her mother, near the main road leading to a nearby town. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and to unite with her sister

Ideals: Joker, Artistic. Bonds: Family. Occupation: Miner

Voice: Eastern European accent

Attributes [hide]

Rosalind Gracey, Female Human Paladin 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)10 (+0) 12 (+1)7 (-2)
Skills Arcana +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 300 gp. Iolite (30 gp). Tourmaline (100 gp). Rich purple corundum (600 gp). Freshwater pearl (10 gp). 1 Minor magic item.


Social Check DCs


Egelina Ridley, Female Human [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears a weathered and beat up set of banded mail beneath an oversized black coat. Her auburn hair is slicked back into a classic pompadour. Her brown eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Human conditions. She now spends her time doing works of charity.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Military. Occupation: Seamstress

Voice: Rolls R's

Attributes [hide]

Egelina Ridley, Female Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 14 (+2)7 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp.


Social Check DCs

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