Kassoon
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NPC Generator

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Ability Scores
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Advanced [show]


Justin Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has styled his red hair well, parting it to the right. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.

History: The child of southern immigrants he idolized his father. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Bonds: Immigrant, Job, Religious. Occupation: Stylist

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Gentry, Male Human Paladin 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Read, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He has a long golden beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Enemies, Immigrant. Occupation: Unemployed

Voice: Sounds elderly

Attributes [hide]

Geoffrey Read, Male Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)14 (+2) 12 (+1)12 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 11
Languages Common, Goblin, Terran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp.


Social Check DCs


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. His hair is cut close to his head. His half smiles and violet eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the east. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Has a crush. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Trym Tinley, Male Human Paladin 5
Medium (5'9") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +3, Survival +2
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Golden yellow topaz (1000 gp). Star ruby (900 gp). Peridot (70 gp).


Social Check DCs


William Eastoft, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. He has a chestnut handlebar mustache and slicked back chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: He got into the Shipwright business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He is unsatisfied with his job; and he is content

Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Eastoft, Male Human Paladin 5
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)9 (-1) 11 (+0)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 400 gp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs

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