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NPC Generator

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Ability Scores
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Advanced [show]


Mary Lindsey, Female Human [Permalink]

Personal [hide]

Description: This light-skinned female is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. She is tall, broad shouldered and powerfully built. Her golden hair is slicked back into a classic pompadour. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist. Flaws: Ugly, Addict, Disease, Insomniac. Bonds: Rich. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Mary Lindsey, Female Human Paladin 5
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Arcana +4, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 3000 sp.


Social Check DCs


Simon Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of the four houses of cards on his torso. His skin is fair and his fingers are delicate and long. He has styled his red hair well, parting it to the right. His fierce blue eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Opinionated, Entrepeneur, Athletic. Bonds: Adventurer, Criminal record. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Simon Staurheim, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)17 (+3) 14 (+2)13 (+1)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. A necklace of small pink pearls (1000 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Solid gold idol (1000 gp). 1 Minor magic item.


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair is slicked back into a classic pompadour. His eyes are likewise gray.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a desert tribe. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Extrovert, Persistence. Bonds: Attractive, Adventurer, Nature. Occupation: Laborer

Voice: Sleepy voice

Attributes [hide]

Anselm Marley, Male Human Paladin 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Insight +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Emmeline Garrick, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She typically wears green cloth garments or leather armor. She has shaved her head bald. Her face is covered beneath a completely black helmet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also hits on women, regardless of circumstances.

History: Emmeline lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. By chance she met her sister recently and the two have been together since.

Motivation: She has a crush on the local Animal Trainer; and to reunite with her absent father

Ideals: Joker. Bonds: Immigrant, Has a crush, Family. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Emmeline Garrick, Female Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs

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