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NPC Generator

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Advanced [show]


Giselle Marston, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears bulky green painted plate armor. Her red hair is lengthy and is close to two feet long. Her violet eyes are passionate and lively.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She got into the Stableman business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She struck the Stableman job and began her own company from there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and marry her brother to traveling adventurers

Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Stableman

Voice: Raspy

Attributes [hide]

Giselle Marston, Female Human Paladin 5
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)12 (+1) 3 (-4)15 (+2)
Skills Athletics +1, Intimidation +5
Senses Passive Perception 6
Languages Common, Infernal
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 gp.


Social Check DCs


Oriel Winchester, Female Human [Permalink]

Personal [hide]

Description: She wears a green shirt with thin yellow vertical stripes and grey pants. She has a slight overbite and is overall scrawny. Her white hair is still thick. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She works hard and plays hard.

History: She was born to loving parents in a slum to the south. A gifted student she started as a Blacksmith, but she got bored and became a Detective. She has set out to sabotage the competition.

Motivation: Expand her business.

Flaws: Addict, Shy, Hedonist. Bonds: Poor, Job. Occupation: Detective

Voice: Uses lots of figures of speech

Attributes [hide]

Oriel Winchester, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)16 (+3) 12 (+1)17 (+3)
Skills Intimidation +6, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Langley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is wearing the road beaten gear of a warrior. He has styled his golden hair well, parting it to the right. His fierce green eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Marry his brother to traveling adventurers; and retire the richest man in the east

Ideals: Fighting, Entrepeneur. Flaws: Sensitive. Bonds: Military, Criminal record, Family. Occupation: Tailor

Voice: Jittery and nervous

Attributes [hide]

Kyle Langley, Male Human Paladin 5
Medium (5'8") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 8 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)8 (-1) 17 (+3)8 (-1)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a red scarf. He is physically well-built. He has styled his brown hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of a Spy, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a actor and was forced into it by his family

Ideals: Optimist, Extrovert. Bonds: Attractive, Nature, Family. Occupation: Actor

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Winterbourne, Male Human Paladin 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 9 (-1)10 (+0)
Skills Arcana +5, Performance +3
Senses Passive Perception 9
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. A pair of silk slippers encrusted with tiny pearls. (100 gp). Solid gold idol (300 gp).


Social Check DCs

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