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NPC Generator

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Advanced [show]


Anselm Vance, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long white hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He plays an instrument quite well.

History: Anselm hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered painting. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Anselm Vance, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Nature +6, Performance +2
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Celestial
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Margery Marlowe, Female Human [Permalink]

Personal [hide]

Description: An older woman who is wearing colorful clothing, dressed as a Slave Trader, she is not a threatening figure. Her black hair is cut jaggedly and amateurishly. Her green eyes dart from person to person to random spaces in the air.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Assassin, who enjoyed hunting, Margery was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and many gnolls want her driven away

Ideals: Philantrophist. Flaws: Racist. Bonds: Nature, Adventurer, Enemies. Occupation: Slave Trader

Voice: Italian accent

Attributes [hide]

Margery Marlowe, Female Human Paladin 5
Medium (4'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 9 (-1)11 (+0)
Skills Investigation +2, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Ernest Halsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He is renowned for his bright white suits and hats. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He also is a firm believer in the manly ideal.

History: Ernest was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Criminal record. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Ernest Halsey, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)9 (-1) 15 (+2)11 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Elton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail, marred by sweets. His brown hair is drawn into a tight pony tail with a skull scrunchie. This blue eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: A powerful slaver made him what he is. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Mentor, Religious. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Simon Elton, Male Human Paladin 5
Medium (6'1") Human, True Neutral (CR 5)
Armor Class 9
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs

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