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NPC Generator

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Advanced [show]


Clerebold Richie, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a weathered and beat up set of banded mail beneath an oversized yellow coat, and his gloved hand is found clutching a sickle. His silver hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Barkeep, but he got bored and became a Brewer. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Rich. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Clerebold Richie, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)5 (-3) 13 (+1)10 (+0)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 500 gp.


Social Check DCs


Anne Kitchur, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. She is bristling with hidden weapons, mostly lances and longbows. She has wavy red hair. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Anne grew up listening to her mother's many stories. She dropped out of school before completing her studies. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Rich, Criminal record, Adventurer. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anne Kitchur, Female Human Paladin 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Spice Merchant. His hair is cut close to his head. His eyes are gray.

Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.

Motivation: Expand his business.

Flaws: Disease. Bonds: Job, Adventurer, Nature. Occupation: Spice Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Simon Yeardley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)16 (+3) 16 (+3)8 (-1)
Skills Deception +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp.


Social Check DCs


Dean Hastings, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of ruby and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His hair, while still mostly blonde, has prominent grey streaks. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dean was born with his father's beautiful face. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is terrified, and will act out of fear

Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Rich, Attractive. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Dean Hastings, Male Human Paladin 5
Medium (5'5") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Aquamarine (700 gp). Onyx (40 gp). Black opal (1200 gp). Malachite (12 gp).


Social Check DCs

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