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NPC Generator

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Advanced [show]


Gerald Middleton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears light armors faded through time and improper care. His tied-back hair is auburn. His green eyes peer out from beneath his deerstalker red hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is a Succubi in disguise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Joker, Impeccable. Bonds: Adventurer. Occupation: Tailor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Middleton, Male Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp. Freshwater pearl (4 gp). Golden yellow topaz (1000 gp). Brown-green garnet (80 gp).


Social Check DCs


Trym Hampton, Male Human [Permalink]

Personal [hide]

Description: This northern man typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north his family was never financially stable. Trym was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trym decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Criminal record. Occupation: Fortune-teller

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Hampton, Male Human Paladin 5
Medium (6'3") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 50 pp.


Social Check DCs


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a white coat over a tan low-cut shirt, and a feathered hat upon his head. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Family, Slave, Adventurer, Religious. Occupation: Locksmith

Voice: Slurs words

Attributes [hide]

Godfrey Nash, Male Human Paladin 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp. Malachite (6 gp). Moss agate (6 gp). 1 Minor magic item.


Social Check DCs


William Leighton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He has a hunchback. His white hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Gifted, Optimist. Flaws: Ugly, Addict, Fearful. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

William Leighton, Male Human Paladin 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 6 (-2)16 (+3) 16 (+3)15 (+2)
Skills History +6, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Giant, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 20000 cp.


Social Check DCs

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