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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Avelina Thackeray, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a black vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her black boots flare out at the collars. Beneath her clothing is a huge mess of scar tissue. Her long golden hair reaches down to her waist. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Avelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Avelina's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she wants revenge against drow

Ideals: Gifted. Flaws: Antagonistic. Bonds: Slave, Rich, Enemies. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Avelina Thackeray, Female Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 10 (+0)12 (+1)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor, and carries bastard swords. His hair is cut close to his head. His eyes are amber and he is always smoking a pipe.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against giants

Ideals: Fighting, Logical, Gifted. Flaws: Insane. Bonds: Enemies. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Anselm Beckwith, Male Human Paladin 5
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Insight +5, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Thomas Shelley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses in tan turtlenecks beneath a green coat with black slacks. His golden hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He receives visions of the future at random moments

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Artistic, Gifted. Flaws: Disease, Insomniac. Occupation: Detective

Voice: Irish accent

Attributes [hide]

Thomas Shelley, Male Human Paladin 5
Medium (5'6") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 11 (+0)16 (+3)
Skills Athletics +5, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 6000 sp. Pink pearl (40 gp). Violet garnet (1500 gp). White opal (600 gp).


Social Check DCs


Sarah Elton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She keeps her long black hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She comes from a rich western family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Sarah took refuge in the old dungeon and found the beat up ceremonial dagger and armor she uses now. She bought a ceremonial dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she has money and likes to spend it

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Rich, Nature. Occupation: Mercenary

Voice: Old Prospector

Attributes [hide]

Sarah Elton, Female Human Paladin 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)16 (+3) 13 (+1)10 (+0)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Old masterpiece painting (1600 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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