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NPC Generator

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Advanced [show]


Ermina Wesley, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a brown vest and prefers grey and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her whole body is exceptionally muscular. She keeps her long white hair kept up in a rat tail. She has brown eyes.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born a particularly ugly child, much to the horror of her parents. She helped her mother out around the business and became quite the natural. She has drifted from career to career and currently works as a Gardener.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Mentor. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ermina Wesley, Female Human Paladin 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp.


Social Check DCs


Alice Blythe, Female Human [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor, and she perpetually has her pickaxe ready. With bright golden hair. Her fierce green eyes like to dwell on things.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: A powerful slaver made her what she is. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Engraver

Voice: Dutch accent

Attributes [hide]

Alice Blythe, Female Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 3000 sp. Rock crystal (80 gp). Tourmaline (100 gp). Freshwater pearl (7 gp).


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his long chestnut hair kept up in a rat tail. His green eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Fletcher

Voice: Australian accent

Attributes [hide]

Hugh Graeme, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)6 (-2) 12 (+1)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Tiger eye turquoise (8 gp).


Social Check DCs


Trey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in an above average manner. His hair is always cut to a buzz. His blue eyes dart from person to person.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of eastern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Poor, Immigrant. Occupation: Butcher

Voice: Loud with bravado

Attributes [hide]

Trey Winterbourne, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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