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NPC Generator

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Advanced [show]


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and wears tattered old clothes. She is bald on top and has large red tufts of hair around her ears. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She also has developed a complete distrust of the Sculptor profession.

History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Cook. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Sculptor again.

Flaws: Ugly, Addict, Greedy. Bonds: Job, Military. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Millicent Staurheim, Female Human Paladin 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)12 (+1) 7 (-2)10 (+0)
Skills History +4, Performance +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Hematite (4 gp). Violet garnet (600 gp). Hematite (4 gp). Rose (60 gp).


Social Check DCs


Maynild Radcliffe, Female Human [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is cut close to her head. Her eyes are hazel.

Personality: Confrontational and typically high on some drug or another. She also has developed a complete distrust of the Sage profession.

History: She was raised in a desert tribe. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Sage they were divorced and she won custody of their daughter. She worked as a Detective, and she later adopted a second daughter.

Motivation: Expand her business.

Flaws: Addict. Bonds: Rich, Job, Nature, Family. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Maynild Radcliffe, Female Human Paladin 5
Medium (4'11") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Blue quartz (11 gp). Chrysoberyl (110 gp). Jasper (40 gp).


Social Check DCs


Godfrey Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a Knight first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Godfrey Ainsworth, Male Human Paladin 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 12 (+1)12 (+1) 16 (+3)8 (-1)
Skills Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


Alice Atterton, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tan costume with the symbols of death on her torso. She keeps her white hair in a flapper bob. Her violet eyes dart from person to person to random spaces in the air.

Personality: A deeply religious woman she believes everything happens for a reason. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born blind and as such lacked many opportunities for work. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has passion for adventuring and risk.

Flaws: Disease. Bonds: Religious, Family, Adventurer. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Alice Atterton, Female Human Paladin 5
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 9 (-1)16 (+3)
Skills Insight +2, Persuasion +6
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Disguise kit.


Social Check DCs

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