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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Oriel Watson, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses in collared shirts and wears a proper scarf over her head. Her red hair is unkempt and raggedy. Her eyes, though not visible through her cowl, are blue.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the south her family was never financially stable. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has taken up work as a Interpreter and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Poor, Job. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Oriel Watson, Female Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)7 (-2) 10 (+0)17 (+3)
Skills Nature +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Elizabeth Emsworth, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 6'0" and is a bit bulky. She is very muscular particularly in the legs. She wears light armors faded through time and improper care. She keeps her chestnut hair in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She snorts whenever she laughs or is feeling confident. She does not believe in violence as a means to an end. She is a dedicated Bowyer but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elizabeth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and she is greedy

Ideals: Pacifist, Fighting. Bonds: Slave, Rich. Occupation: Bowyer

Voice: Old thin voice

Attributes [hide]

Elizabeth Emsworth, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 7 (-2)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Windsor, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Mortician, and she perpetually has her warhammer ready. She wears a colorful flower in her white hair. Her face is covered beneath a completely black helmet.

Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She enjoys reading and quiet.

History: Millicent was born with her mother's beautiful face. Through the years after Millicent was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Millicent's mother didn't care for her much, and the feeling was mutual. Now she works as a singing tutor during her time off.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Millicent Windsor, Female Human Paladin 5
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 1000 sp. Violet garnet (700 gp). Obsidian (4 gp).


Social Check DCs


Joan Hailey, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her white hair is greasy and uncared for. She has hazel eyes and a black hat with a blue feather.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in a small village she learned the ways of the warrior from her father. Through the years after Joan was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Joan's father didn't care for her much, and the feeling was mutual. She left for the south, certain she would find work there.

Motivation: Find a way to reverse the transformation of her sister.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Carpenter

Voice: Low and grunting

Attributes [hide]

Joan Hailey, Female Human Paladin 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Coral (150 gp). Black pearl (600 gp). Alexandrite (600 gp). Brown-green garnet (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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