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NPC Generator

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Advanced [show]


Sarah Brownrigg, Female Human [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized green coat, and sports empty pouches on her belt. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a tattooed face.

Personality: Eccentric and domineering, Sarah will drive conversation. She pushes her goals aggressively. She is also a coward if confronted.

History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She feels threatened by others; and she is greedy

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Rich. Occupation: Glassblower

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sarah Brownrigg, Female Human Paladin 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Abyssal, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Hadwisa Tickle, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is wearing a long, tan, dusty cloak. Her auburn hair is matted, messy, and big. She has amber eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born into a rich family. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has dedicated herself to building a better village for her children.

Motivation: A need for knowledge about a nearby landmark; and an old rival family wants her found

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich, Family. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Hadwisa Tickle, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 12 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Halfling, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 500 gp.


Social Check DCs


Drogo Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Drogo Spaulding, Male Human Paladin 5
Medium (5'4") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Percival Darby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a hand crossbow. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce brown eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: The child of western immigrants he idolized his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: A rival would like him out of the picture; and marry his brother to traveling adventurers

Ideals: Athletic, Philantrophist. Bonds: Immigrant, Family, Criminal record. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Percival Darby, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Red spinel (150 gp). Eye agate (16 gp). Rock crystal (30 gp). Obsidian (16 gp).


Social Check DCs

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