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NPC Generator

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Advanced [show]


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a green and pastel handkerchief worn on his right side, he is not a threatening figure. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Aldous is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 4 years old his parents immigrated from the west. His first spouse was a Banker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.

Motivation: Marry his brother to traveling adventurers; and a need for knowledge about a nearby landmark

Ideals: Optimist. Bonds: Family, Immigrant, Criminal record, Adventurer. Occupation: Unemployed

Voice: Pronounces O like U

Attributes [hide]

Aldous Addington, Male Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, History +6
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Anselm took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Philantrophist, Gifted, Impeccable. Flaws: Ugly, Addict. Occupation: Barber

Voice: Speaks with a cold

Attributes [hide]

Anselm Rutland, Male Human Paladin 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 7
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 8 (-1)15 (+2) 11 (+0)13 (+1)
Skills Acrobatics +0, Arcana +5
Senses Passive Perception 10
Languages Common, Terran, Goblin
Attacks Melee +2 / 2d4-1, Ranged +0 / 2d4-3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 700 gp.


Social Check DCs


Balimaar Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west. He was an apprentice working in his mother's forge. He's also a talented Beggar, but doesn't like to broadcast it.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Flaws: Ugly, Terse. Bonds: Adventurer, Immigrant, Job. Occupation: Ploughman

Voice: High pitched and raspy

Attributes [hide]

Balimaar Hadlee, Male Human Paladin 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 30000 cp. 1 Buckler. 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Dean Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a custom-built plate barding that's adorned with tan lining and desert motifs, marred by chocolates. His head has been shaved. His fierce violet eyes like to dwell on things.

Personality: Dean wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Jeweler and found it very stressful. He inherited the family business which he has now maintained for 3 years.

Motivation: An old rival family wants him found; and further expansion of business

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Family, Job. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Dean Allerton, Male Human Paladin 5
Medium (5'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40000 cp. Coral (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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