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NPC Generator

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Advanced [show]


Millicent Gracey, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She keeps her red hair in a flapper bob. This amber eyed easterner is not easily forgotten.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she feels that her past leaves her morally obligated to help

Ideals: Entrepeneur. Flaws: Ugly, Cynical, Insane. Bonds: Criminal record. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

Millicent Gracey, Female Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)7 (-2) 16 (+3)13 (+1)
Skills Animal Handling +6, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp. Freshwater pearl (10 gp). Violet garnet (900 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Colby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and is generally shirtless and showing off his tattooed chest. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His fierce amber eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Solomon grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Secretive. Bonds: Adventurer, Military. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Solomon Colby, Male Human Paladin 5
Medium (6'3") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Heiser, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of greatswords on her belt, each one with a sapphire on the hilt. She wears a top hat to hide her balding. She wears large thick round spectacles.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with a lost civilization.

History: Born in the south to a Junk Dealer, Elizabeth learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Junk Dealer for the past few years.

Motivation: She is unsatisfied with her job.

Ideals: Fighting, Justice. Bonds: Poor, Adventurer, Job, Nature. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Elizabeth Heiser, Female Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Insight +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 20000 cp.


Social Check DCs


Henry Marleigh, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears many layers of old clothing at all times. His hair is chestnut and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He served in the navy to pay for his family's outstanding loans. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Racist. Bonds: Poor, Has a crush, Adventurer, Military. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Henry Marleigh, Male Human Paladin 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 70 pp.


Social Check DCs

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