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NPC Generator

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Advanced [show]


Hunter Colton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with tan slacks. He carries with him a set of lances, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Nature, Criminal record. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Hunter Colton, Male Human Paladin 5
Medium (6'6") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. Zircon (30 gp). Onyx (30 gp). Blue quartz (16 gp). Alexandrite (300 gp).


Social Check DCs


Gunter Nash, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content.

Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Mundane, Depressed. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Gunter Nash, Male Human Paladin 5
Medium (5'0") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)18 (+4) 9 (-1)14 (+2)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 9
Languages Common, Abyssal, Celestial, Giant, Orc
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Eye agate (7 gp). Golden yellow topaz (600 gp). Tiger eye turquoise (7 gp). 1 Minor magic item.


Social Check DCs


William Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered hammer and tarnished longsword as well. He wears his hair in dreadlocks. His eyes are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of giants once and for all.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many giants want him driven away; and a deep hatred of giants

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

William Snowdon, Male Human Paladin 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 53 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tim Barton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a pastel armored body suit, with a simple red line shooting up and back down. His whole body is exceptionally muscular. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Tim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert. Flaws: Selfish. Bonds: Immigrant, Religious. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Tim Barton, Male Human Paladin 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Arcana +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp.


Social Check DCs

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