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NPC Generator

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Lvl.
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Advanced [show]


Aline Hailey, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is knotted and matted. Her half smiles and violet eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Aline isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She is the product a well kept family trust fund and as such has never really known need. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Impeccable. Bonds: Rich, Attractive. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Aline Hailey, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 6000 sp.


Social Check DCs


Anne Gentry, Female Human [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears light armors faded through time and improper care. She has a very tight haircut. She has several tiny sapphire earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: When she was but 4 years old her parents immigrated from the south. She struck it rich when she found rare goods in large quantities. She left for the south, certain she would find work there.

Motivation: Balancing her hectic life and new Fletcher responsibilities is difficult; and sabotage a competitor

Bonds: Rich, Job, Attractive, Immigrant. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Anne Gentry, Female Human Paladin 5
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Medicine +6, Survival +6
Senses Passive Perception 13
Languages Common, Sylvan, Infernal, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 10000 cp.


Social Check DCs


Anselm Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with tan and grey striped suspenders. He wears various colorful collared shirts. His tied-back hair is blonde. He has a dull look in his amber eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was born in the south, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Anselm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anselm. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Bonds: Attractive, Family, Immigrant, Criminal record. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Anselm Barclay, Male Human Paladin 5
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: Just what you see.


Social Check DCs


Don Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears bulky white painted plate armor. His white hair is heavily combed to the left. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Opinionated, Joker. Flaws: Ugly. Bonds: Military. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Don Sherwood, Male Human Paladin 5
Medium (6'5") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)4 (-3) 8 (-1)17 (+3)
Skills History +0, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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