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NPC Generator

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Advanced [show]


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears very tight pants and wife beaters, though occasionally he sports a grey coat. His auburn hair is kept up in a ponytail inside a top hat. He has several tiny ruby earrings on each ear.

Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: He was raised in a desert tribe. When Gilbert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Nature, Military. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Atherton, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 13 (+1)6 (-2)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Amber (90 gp).


Social Check DCs


Tim Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear darkened spectacles and heavy clothing, no matter the weather, he is not a threatening figure. His chestnut hair is lengthy and is close to two feet long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Flaws: Addict. Bonds: Attractive, Adventurer, Religious, Mentor. Occupation: Barkeep

Voice: Posh accent

Attributes [hide]

Tim Livingstone, Male Human Paladin 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)8 (-1) 9 (-1)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Star ruby (600 gp). Chrysoprase (70 gp). Chrysoprase (70 gp). Iolite (70 gp).


Social Check DCs


Gilbert Graham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears tight fighting clothing, which leaves very little to the imagination. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Assassin, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he would like to get married and retire

Ideals: Fighting, Disciplined. Bonds: Military, Nature. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Gilbert Graham, Male Human Paladin 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 700 gp. Azurite (8 gp). Black pearl (1200 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Isabella Southey, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a tan suit, grey shirt, and brown tie. She is portly but not overly obese. Her white hair is thinning but still full. She has several tiny jet earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She misses her home and complains about the freezing weather, even in summer.

History: Isabella was born with her father's beautiful face. She was taken as a slave by a traveling circus and forced to perform She now mingles about in high society.

Motivation: She is greedy.

Ideals: Philantrophist. Bonds: Rich, Immigrant, Attractive, Slave. Occupation: Ploughman

Voice: Hollow voice

Attributes [hide]

Isabella Southey, Female Human Paladin 5
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs

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