Gilbert Blakeley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is still thick. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Gilbert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He uses money and sex appeal to get what he needs; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic, Entrepeneur. Bonds: Rich, Attractive, Criminal record. Occupation: Sellsword
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 5 (-3) | 19 (+4) |
Senses Passive Perception 7
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 300 gp. Brass mug with jade inlays (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp).
Kody Cason, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a very tight haircut. His eyes are likewise green. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Shy. Bonds: Attractive, Guardian, Criminal record, Religious. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 9
Hit Points 33 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 8 (-1) | 11 (+0) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Moss agate (11 gp). Malachite (11 gp). Golden yellow topaz (800 gp).
Henry Harlow, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. He has wavy silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many brigands want him driven away.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (5 gp). Hematite (5 gp). Alexandrite (1600 gp). Rhodochrosite (5 gp). 1 Minor magic item.
Emmeline Marleigh, Female Human [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of magic on her torso. She has a slight overbite and is overall scrawny. Her white hair is wavy and long. She has a tattooed face.
Personality: She is a Glassblower first and foremost. She believes firmly that knowledge should be universal. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Glassblower soon after.
Motivation: She is compelled to act according to her religious beliefs; and balancing her hectic life and new glassblower responsibilities is difficult
Ideals: Professionalism. Flaws: PTSD. Bonds: Job, Immigrant, Religious. Occupation: Glassblower
Voice: Shortens vowels
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 29 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 4 (-3) | 10 (+0) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Zircon (20 gp). Violet garnet (1600 gp). 1 Minor magic item.
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