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NPC Generator

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Advanced [show]


Kyle Gresham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He is portly but not overly obese. He keeps his white hair in a pixie cut. His brown eyes peer out from beneath his Stetson violet hat.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful wizard made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Kyle Gresham, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 500 gp. Old masterpiece painting (1600 gp). Old masterpiece painting (1600 gp). Black velvet mask with numerous citrines (100 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ermina Kendal, Female Human [Permalink]

Personal [hide]

Description: She wears white painted combat armor at almost all times. Her blonde hair is styled in orderly dreadlocks. This amber eyed northerner is not easily forgotten.

Personality: She exudes charisma. She is a tour de force of persuasion. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Ermina Kendal, Female Human Paladin 5
Medium (4'11") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Heward Clinton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin brown vertical stripes and blue pants. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk

Flaws: Disease, PTSD. Bonds: Immigrant, Adventurer, Nature. Occupation: Shoemaker

Voice: Soft and mumbly

Attributes [hide]

Heward Clinton, Male Human Paladin 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Freshwater pearl (5 gp). Chalcedony (70 gp). Red-brown spinel (40 gp). Moonstone (70 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Chain shirt.


Social Check DCs


Alexandre Hastings, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Guard, and he perpetually has his glaive ready. His white hair is cut short with large spiked bangs in the front. His violet eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Optimist. Flaws: Cynical. Bonds: Job, Rich. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Alexandre Hastings, Male Human Paladin 5
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Deception +1, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Small steel mirror. 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs

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