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NPC Generator

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Advanced [show]


Dean Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His chestnut hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Junk Dealer in town.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he feels that his past leaves him morally obligated to help

Flaws: Shy. Bonds: Job, Adventurer, Rich, Criminal record. Occupation: Junk Dealer

Voice: Cold and demanding tone

Attributes [hide]

Dean Anderton, Male Human Paladin 5
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)15 (+2) 9 (-1)17 (+3)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp.


Social Check DCs


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of falchions, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length white hair. His brown eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Engraver father left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and wants to raise his children well

Ideals: Fighting, Persistence. Flaws: Antagonistic, Disease, Insomniac. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Jocelyn Clapham, Male Human Paladin 5
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic, Orc, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Maynild Marlowe, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. She sports a flattop hair cut. She wears a mask on her face.

Personality: She is happy with her job as a Mortician. She turns her eye from what people do, preferring to live and let live. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in a small plains village. She moved from fad to fad and when she turned 15 she discovered music. She ran away from her former home and has been making her living as a Mortician for the past few years.

Motivation: Balancing her hectic life and new Mortician responsibilities is difficult.

Ideals: Artistic. Bonds: Attractive, Job, Rich, Nature. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Maynild Marlowe, Female Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)10 (+0) 14 (+2)16 (+3)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs


Mary Clayton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dark leathers with embroidery. She has styled her silver hair well, parting it to the left. She is baby faced.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved out west to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of her brother; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Job, Criminal record, Family. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Mary Clayton, Female Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)17 (+3) 18 (+4)15 (+2)
Skills Nature +6, Religion +6
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1500000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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