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NPC Generator

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Advanced [show]


Justin Adley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his brown robe and has his scythe always slung over his shoulder. His red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against brigands.

Flaws: Ugly, Impulsive, Shy, Disease. Bonds: Enemies. Occupation: Stylist

Voice: Draws out vowels

Attributes [hide]

Justin Adley, Male Human Paladin 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)7 (-2) 16 (+3)10 (+0)
Skills Insight +6, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Weaver. He sports a long blonde beard, and similarly colored long hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Tim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also is a firm believer in the manly ideal.

History: Born in the north to a Weaver, Tim learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Weaver for hire.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new weaver responsibilities is difficult

Ideals: Impeccable. Flaws: Ugly, Addict, Impulsive. Bonds: Job. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Tim Badger, Male Human Paladin 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Deception +2, History +6
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 sp.


Social Check DCs


Millicent Budd, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a fine chain shirt which she covers with black colored cloaks and clothing. She has a long chestnut ponytail with little hanging trinkets. Her gray unseeing eyes seem to look past you.

Personality: She exudes charisma. She is a tour de force of persuasion. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born blind and as such lacked many opportunities for work. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Millicent's father didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Flaws: Disease, Antagonistic, Secretive. Bonds: Attractive, Adventurer. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Millicent Budd, Female Human Paladin 5
Medium (4'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)12 (+1) 12 (+1)14 (+2)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Eye agate (7 gp). Alexandrite (300 gp). Star ruby (1600 gp). Golden yellow topaz (300 gp). 1 Silver holy symbol.


Social Check DCs


Matilda Vance, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she dresses like a well dressed Mercenary does. Her red hair is singed and shortened. Her face is covered beneath a completely black helmet.

Personality: Matilda is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born a particularly ugly child, much to the horror of her parents. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Mercenary for hire.

Motivation: Sabotage a competitor; and expand her business

Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Matilda Vance, Female Human Paladin 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 17 (+3)10 (+0)
Skills History +5, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp.


Social Check DCs

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