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NPC Generator

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Advanced [show]


Eleanor Presley, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Carpenter uniform. She is bald on top and has large brown tufts of hair around her ears. Her eyes are violet.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her childhood dream was to be a Assassin, but she was a colossal failure. She has achieved small success as a Carpenter.

Motivation: To get a good night's sleep.

Flaws: Ugly, Fearful, Disease, Insomniac. Bonds: Job. Occupation: Carpenter

Voice: Slurs words

Attributes [hide]

Eleanor Presley, Female Human Paladin 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Moss agate (15 gp). Lapis lazuli (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helen Ansley, Female Human [Permalink]

Personal [hide]

Description: A 5'1" northern woman, she wears a blue shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. With bright white hair. Her thin eyebrows rest above her beady amber eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born on a small isolated farm. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the north; and she feels kind of lost in life

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Helen Ansley, Female Human Paladin 5
Medium (5'1") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Herleva Mori, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears blue leather gloves, a blue jacket, and tight pants and is in decent physical shape. Her brown hair is heavily combed to the left. She wears an eyepatch.

Personality: She is fixated on the number 65. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Herleva hails from a village terrorized by giants. Her father was a mechanic, and taught her how to fix just about anything. Days after completing her studies, news broke out that her hometown was attacked by giants. Herleva was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She wants revenge against giants; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Herleva Mori, Female Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 2000 sp. Aquamarine (700 gp). Fiery yellow corundum (400 gp). Zircon (60 gp).


Social Check DCs


Gomory Westbrook, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey tunic with green highlights, and long red pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His red hair and beard is wavy and long. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. His homeland was ravaged by war and he spent much of his life rebuilding it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Ideals: Optimist, Philantrophist, Entrepeneur. Flaws: PTSD. Bonds: Rich, Attractive. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Gomory Westbrook, Male Human Paladin 5
Medium (5'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 17 (+3)13 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. Silver pearl (140 gp). Golden yellow topaz (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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