Hadwisa Riley, Female Human [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invites people to come help in her community garden.
History: Hadwisa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Like her father and her sister before her, after school she went straight into learning to become a Dilettante. She inherited the family business which she has now maintained for 9 years.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and she is unsatisfied with her job
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 6000 sp.
Cecily Alston, Female Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she is generally well dressed albeit a few years behind the times. Her white hair is greying along the sides and has receded to reveal a widow's peak. She wears a mask on her face.
Personality: She is happy with her job as a Barkeep. She turns her eye from what people do, preferring to live and let live. She is frequently practicing swordplay.
History: She was born blind and as such lacked many opportunities for work. Like her mother and her brother before her, after school she went straight into learning to become a Barkeep. She then took over the family business and is one of the better Barkeep for hire.
Motivation: Wants to open a new tavern.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Barkeep
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Full Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Darkwood Buckler.
Cecily Hale, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is styled in orderly dreadlocks. She wears round tiny glasses practically rammed into her face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is lazy, self-centered, vain, and jealous.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Disease, Selfish, Racist. Bonds: Rich. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Emeny Kenley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her lance. She has styled her blonde hair well, parting it to the right. She has gleaming, smiling hazel eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an athlete and attended two major summer competitions. She never won. She used her abilities to trick people and travel the world for free.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Joker. Bonds: Attractive, Religious. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
