William Burton, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears baggy grey pantaloons and a black scarf. His clothes are grease stained in places. His hair, while still mostly auburn, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: William was born with his mother's beautiful face. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Professionalism. Bonds: Poor, Immigrant, Attractive. Occupation: Tailor
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 14
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 7 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Adelaide Tattersall, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a grey and brown robe with the hood down. Her silver hair is heavily combed to the left. Her ears are large.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Immigrant, Criminal record. Occupation: Butcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: Chrysoberyl (160 gp). Deep blue spinel (600 gp). Chrysoberyl (160 gp).
Tim Snowdon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears baggy brown pantaloons and a tan scarf. With a patchy chestnut beard and wild chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: This man loves painting and to teach people painting more than just about anything. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a wizard, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Artistic, Athletic. Bonds: Attractive, In love, Mentor. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Shelly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy golden hair. His fierce hazel eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich western family. His first spouse was a Sage, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Joker, Logical. Bonds: Rich, Slave, Family. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 9 (-1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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