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NPC Generator

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Advanced [show]


Peter Clive, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears an entirely pastel suit with brown socks and a vest with buckled shoes, and his gloved hand is found clutching a lance. He has a small bristly mustache and wavy chestnut hair. His eyes are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and regain custody of his daughter

Ideals: Joker, Artistic. Bonds: Family, Criminal record. Occupation: Beggar

Voice: French accent

Attributes [hide]

Peter Clive, Male Human Paladin 5
Medium (5'3") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 15 (+2)15 (+2)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp. Chalcedony (80 gp). 1 Full Plate. 1 Half-Plate.


Social Check DCs


Rosalind Myerscough, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a bastard sword on her belt. She carries a battered greataxe and tarnished bastard sword as well. Her long brown hair is drawn into a two foot long braid. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She has never given up on her poetry dream.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Bounty Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rosalind Myerscough, Female Human Paladin 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +6, Deception +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 200 gp. Azurite (10 gp). Jet (40 gp). Chalcedony (30 gp). Aquamarine (1500 gp). 1 Full Plate. 1 Masterwork Light steel shield. 1 Breastplate.


Social Check DCs


Mary Hastings, Female Human [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears rags and sports a simple walking cane. She keeps her auburn hair in a pixie cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a poor family in the city she treasured whatever gifts she got. She made a point of taking high paying jobs and getting most of it up front. During her travels, Mary and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mary discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Mary fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Wants her loneliness to end; and she has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Poor, Military, Adventurer, Has a crush. Occupation: Shepherd

Voice: Squeaky

Attributes [hide]

Mary Hastings, Female Human Paladin 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 500 gp.


Social Check DCs


Rolf Nash, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears clothing that is held on in multiple layers but all of it is in poor condition. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Rolf Nash, Male Human Paladin 5
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)11 (+0) 6 (-2)9 (-1)
Skills Acrobatics +5, Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Alexandrite (1000 gp). Blue quartz (7 gp).


Social Check DCs

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