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NPC Generator

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Advanced [show]


Sybil Staurheim, Female Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She dresses in collared shirts and wears a proper scarf over her head. She has wavy black hair. This blue eyed westerner is not easily forgotten.

Personality: She exudes charisma. She is a tour de force of persuasion. She misses her home and complains about the freezing weather, even in summer.

History: She was born several months after her father was called into army service. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She left for the west, certain she would find work there.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and find a way to reverse the transformation of her sister

Bonds: Attractive, Immigrant, Military, Rich, Family. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Sybil Staurheim, Female Human Paladin 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Astley, Female Human [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She likes to wear ponchos typically of a light black in addition to tight pants, marred by chocolates. Her silver hair is well kept. She is baby faced.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alice took refuge in the ruined castle and found the beat up flail and armor she uses now. She now spends her time doing works of charity.

Motivation: Doesn't want to be a Mortician and was forced into it by her family; and to reunite with her absent father

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Alice Astley, Female Human Paladin 5
Medium (5'4") Human, True Neutral (CR 5)
Armor Class 7
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)4 (-3) 9 (-1)16 (+3) 7 (-2)8 (-1)
Skills Insight +1, Intimidation +2
Senses Passive Perception 8
Languages Common, Sylvan, Undercommon, Aquan
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Anne Bradly, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman is well dressed, constantly wearing a yellow suit, red shirt, and green tie, and a wedding ring on her right hand. Her hair is long and golden with streaks of silver, and is pulled back with small yellow clips. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Always inclined to offer people food she seems plenty friendly. Animals are drawn to her, and she is able to talk to them.

History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She used her abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Philantrophist, Gifted. Flaws: Insomniac. Bonds: In love, Immigrant. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Anne Bradly, Female Human Paladin 5
Medium (4'11") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a tan suit, green shirt, and pastel tie. His brown hair is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.

History: The child of eastern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the east, certain he would find work there.

Motivation: To protect his home.

Flaws: Ugly, Impulsive. Bonds: Poor, Guardian, Immigrant. Occupation: Blacksmith

Voice: Soft and mumbly

Attributes [hide]

Reynard Melancon, Male Human Paladin 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 11 (+0)10 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 20 pp. Zircon (50 gp). Black pearl (1400 gp). Black pearl (1400 gp).


Social Check DCs

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