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NPC Generator

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Advanced [show]


Maynild Palomarez, Female Human [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Actor. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. She sports golden long hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of western immigrants she idolized her father. Her family was turned out during the war. She and her family wandered west to less war torn lands. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Immigrant, Adventurer. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Palomarez, Female Human Paladin 5
Medium (4'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Religion +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp. Silver pearl (90 gp).


Social Check DCs


Adelaide Bentham, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a yellow wide-brimmed hat and yellow clothes. She has a very tight haircut. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily eccentric. She always tries to repair and not replace. It was this mentality that drove her into the Miller business.

History: Adelaide was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: She has comitted a past crime that haunts her to this day; and balancing her hectic life and new miller responsibilities is difficult

Ideals: Persistence. Flaws: Insane. Bonds: Family, Job, Criminal record. Occupation: Miller

Voice: Thin and wheezing

Attributes [hide]

Adelaide Bentham, Female Human Paladin 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 500 gp.


Social Check DCs


Millicent Van Es, Female Human [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with broad hat. She is physically well-built. She keeps her long silver hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Millicent hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Butcher.

Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and she is compelled to act according to her religious beliefs

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Rich, Religious. Occupation: Butcher

Voice: Breathy voice

Attributes [hide]

Millicent Van Es, Female Human Paladin 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)5 (-3) 5 (-3)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +6, Stealth +0
Senses Passive Perception 13
Languages Common, Draconic, Auran
Attacks Melee +7 / 2d4+4, Ranged +0 / 2d4-3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 800 gp. Blue quartz (13 gp). Obsidian (13 gp).


Social Check DCs


Gerald Warwick, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a tan suit, brown shirt, and green tie. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His fierce amber eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His job bores him to no end. He has decided to make it more interesting.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: Someone believes him a fraud.

Ideals: Passionate. Bonds: Adventurer, Criminal record, Religious, Enemies. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Gerald Warwick, Male Human Paladin 5
Medium (5'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Athletics +1, Medicine +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs

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