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NPC Generator

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Advanced [show]


Millicent Barney, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her skin is also unnaturally pale. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.

Personality: A deeply religious woman she believes everything happens for a reason. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She has been a successful dealer in antiques buying low and selling high.

Motivation: Her religion dominates her actions; and retire the richest woman in the south

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Blacksmith

Voice: Draws out vowels

Attributes [hide]

Millicent Barney, Female Human Paladin 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 40000 cp.


Social Check DCs


Gilbert Kensley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears baggy red pantaloons and a violet scarf. His chestnut hair is still thick. His eyes are likewise green.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and wants to raise his children well

Flaws: Shy. Bonds: Military, Immigrant, Nature, Family. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Kensley, Male Human Paladin 5
Medium (6'1") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 13 (+1)9 (-1)
Skills Medicine +4, Performance +2
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. Tourmaline (140 gp).


Social Check DCs


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of the four houses of cards on his torso. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. He has gray eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Rich, Nature. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Trym Hastings, Male Human Paladin 5
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 600 gp.


Social Check DCs


William Stanton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His red hair is matted, messy, and big. His eyes are gray and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is harsh and unforgiving.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption.

Flaws: Ugly, Shy, Antagonistic. Bonds: Religious, Criminal record. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

William Stanton, Male Human Paladin 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)11 (+0) 14 (+2)12 (+1)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10000 cp. 1 Masterwork Light steel shield.


Social Check DCs

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