Emmeline Dudley, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'0" and wears a violet vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her right leg appears badly burned and disfigured. Her silver hair is unkempt and raggedy. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has always had a great fascination with Human culture. She is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the east her family was never financially stable. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Laborer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Blue quartz (15 gp). 1 Darkwood Buckler. 1 Half-Plate.
Godfrey Hornsby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man is renowned for his bright green suits and hats. His golden hair has been sun bleached extensively. His gray unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up halberd and armor he uses now. Recently he has begun working with bootleggers and crooks.
Motivation: Human compassion; and he is a bit of a kleptomaniac
Flaws: Disease, Shy, Racist. Bonds: Nature, Criminal record. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial, Giant, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 pp. Freshwater pearl (12 gp). Sard (30 gp). Black pearl (1000 gp).
Mary Birkenhead, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown vest and prefers red and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has slicked back auburn hair. She has amber eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A freak accident while working with her Junk Dealer mother left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero
Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Slave Trader
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp. Sardonyx (30 gp). Star rose quartz (30 gp).
Cecily Ridley, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and wears silk and lounges about seductively. Her silver hair is smooth and relatively long. She tend to wears goggles to shield her eyes.
Personality: She will rave to anyone who will listen. A friendly and beautiful Human, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Cecily was raised in a hard working conservative environment. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since lost track of the people in her past.
Motivation: She feels threatened by others; and to reunite with her absent father
Flaws: Insane, Fearful. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!