Hunter Cornish, Male Human [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His white hair is long and unkept. His amber eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Dilettante
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 32 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 100 gp.
Justin Rutland, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a green coat with brown slacks. His golden hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Armorer mother left him crippled. He was granted divine powers by his dying brother.
Motivation: He is wracked by social anxiety; and wants a kiss
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 400 gp.
Helen Kendal, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a brown collared shirt and black skirt. She accessorizes with a violet scarf around the waist and a strap diagonally across her shirt. Her blonde hair is heavily combed to the left. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born in the east, but her parents moved at a very young age to the south. Her psionic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Bonds: Attractive, Guardian, Slave, Immigrant. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 24 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Alex Wharton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a blue coat with tan slacks. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant green.
Personality: His tongue was cut out and he uses sign language. Further he is a bit of a stoner and is frequently out of it.
History: Alex was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Alex took refuge in the large cave and found the beat up club and armor he uses now. He got away from his former life and has fallen to alcoholism.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Disease, Addict. Bonds: Immigrant, Family, Nature. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
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