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NPC Generator

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Advanced [show]


Henry Hayley, Male Human [Permalink]

Personal [hide]

Description: A 6'5" eastern man, he wears rags and sports a simple walking cane. His red hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Joker, Optimist. Bonds: Poor, Military, Nature, Adventurer. Occupation: Courier

Voice: Old thin voice

Attributes [hide]

Henry Hayley, Male Human Paladin 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 7 (-2)16 (+3)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 8
Languages Common, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Alice Allerton, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She sports a flattop hair cut. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a very good compulsive liar and kleptomaniac.

History: Alice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Poor, Religious. Occupation: Sailor

Voice: Strong lisp

Attributes [hide]

Alice Allerton, Female Human Paladin 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Performance +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Rosalind Dalton, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. Her red hair is unkempt and raggedy. She wears an eyepatch.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Rosalind was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Rosalind Dalton, Female Human Paladin 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 8 (-1)11 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Golden pearl (120 gp). Peridot (80 gp). Rose (80 gp). 1 Masterwork Artisan’s tools. 1 Average lock. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Anne Lindsey, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears a fancy black dress. She keeps her silver hair in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is afraid of women and trembles around them

History: Born in a small village she learned the ways of the warrior from her father. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Secretive, Shy. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Anne Lindsey, Female Human Paladin 5
Medium (4'9") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 4000 sp. Gold and topaz bottle stopper cork (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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