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NPC Generator

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Advanced [show]


Hugh Atherton, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and to reunite with his absent mother

Ideals: Gifted. Bonds: Has a crush, Adventurer, Family. Occupation: Sellsword

Voice: Loud with bravado

Attributes [hide]

Hugh Atherton, Male Human Paladin 5
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 15 (+2)5 (-3)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp. Jasper (40 gp). Azurite (13 gp).


Social Check DCs


Randal Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has wavy golden hair. His violet eyes peer out from beneath his deerstalker black hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the large cave and found the beat up shield and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Someone believes him a fraud; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Nature, Military, Enemies. Occupation: Painter

Voice: Pronounces O like U

Attributes [hide]

Randal Sydney, Male Human Paladin 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 14 (+2)18 (+4)
Skills Perception +5, Persuasion +7
Senses Passive Perception 17
Languages Common, Giant, Druidic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp.


Social Check DCs


Guy Berkeley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is brown and very short. His skin is flawless and his gray eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: A powerful wizard made him what he is. He worked as a nervous Performer and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Joker. Bonds: Attractive, Enemies, Mentor, Job. Occupation: Performer

Voice: Aggressive tone

Attributes [hide]

Guy Berkeley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 17 (+3)15 (+2)
Skills Deception +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Infernal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 40000 cp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).


Social Check DCs


Elizabeth Chatham, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in blue turtlenecks beneath a pastel coat with violet slacks. She has no hair. Her face is scarred and worn.

Personality: Cocky and sure of herself, she believes she is the best Guard born in the past three hundred years. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. Some 8 years later her spouse died after the birth of her son. Heartbroken, Elizabeth never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult.

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Job, In love. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Elizabeth Chatham, Female Human Paladin 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Intimidation +6, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 800 gp. Blue star sapphire (600 gp). Carnelian (50 gp). Lapis lazuli (6 gp). Aquamarine (1000 gp).


Social Check DCs

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